Author name: vrnewsdan

GTA V surpasses 230 million sales months before GTA VI touches down

Grand Theft Auto V’s Impressive Sales Milestone Sets Stage for GTA VI’s Release The gaming industry has just been dealt a major reminder of Rockstar Games’ unstoppable force, as Grand Theft Auto V has officially surpassed 230 million sales across three console generations. This staggering achievement comes just months before the highly anticipated release of […]

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Pushing the limits in Simulating a City, One Page at a Time

Imagine being able to design an entire city from scratch, with every detail meticulously planned out on just one page. Sounds like science fiction? Not quite. Famed designer Stone Librande has been pushing the limits of what’s possible in game development with his innovative one-page design methodology, and the results are nothing short of astonishing.

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VR Design Unpacked: Everyone Should Know These VR Interface Basics

Get ready to groove with Electronauts’ genius VR interface design – a masterclass in ease-of-use, hierarchy, and flexibility that’s still relevant eight years after its release. This music-making game may seem like an unlikely candidate for teaching us about smart VR interface design, but trust us, it’s a treasure trove of insights. At its core,

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EA taken private by Saudi Arabia, GTA marketing jumps the shark, and Devolver’s huge mistake – Patch Notes #64

This week has been a wild ride for the gaming industry, marked by some surprising announcements that have left us questioning the future of our beloved hobby. From EA’s shocking private takeover to Devolver’s bid to delist from public trading, it’s been a whirlwind 72 hours that’s got everyone talking. At the center of it

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What devs need to know about localization, ft. Concha Fernandez Alvarez, Aurelie Perrin, and Guido Di Carlo

Localization is a Game-Changer for VR Developers In a move that sheds light on one of the most underappreciated yet crucial aspects of game development, the Game Developer Podcast has released a thought-provoking episode focused on localization. This often-overlooked discipline plays a vital role in bringing games to diverse audiences worldwide, and its significance cannot

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Valve Quietly Lowered ‘Steam Frame Verified’ Badge Requirements for Native VR Games

The Steam Frame Revolution Just Got a Little Easier VR enthusiasts, rejoice! Valve has quietly lowered the requirements for games to earn the coveted “Steam Frame Verified” badge, making it easier for developers to bring their VR content to the standalone headset. This move is a significant step forward in Valve’s long-term plan to establish

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‘MemoMind One’ Kickstarter Hits $1M, Making a Strong Case for Camera-less Display Glasses

MemoMind One’s Record-Breaking Kickstarter Campaign is a Game-Changer for Camera-Less Display Smart Glasses XGIMI’s MemoMind One smart glasses have just reached an impressive milestone in their crowdfunding campaign on Kickstarter, raking in over $1 million with 20 days still left to go. This China-based projector manufacturer’s innovative product has been generating buzz in the VR

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Devolver wants to delist because indie publishing is not ‘compatible’ with public trading

Devolver Digital’s Quest to Delist from Public Trading Highlights Industry Challenges In a move that has sent shockwaves through the gaming industry, Devolver Digital, the publisher behind hits like Hotline Miami and Poinpy, is seeking to delist from the Alternative Investment Market (AIM) on the London Stock Exchange. The decision comes as the company struggles

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Unity sells Supersonic publishing business to Tripledot for $40M

Unity’s Supersonic Publishing Business Soars to New Heights as Tripledot Takes the Helm for $40 Million In a major shake-up of the mobile gaming landscape, Unity has sold its Supersonic publishing business to Tripledot Studios for a whopping $40 million. This strategic acquisition is set to catapult Tripledot into the big leagues, giving it unparalleled

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