As VR Gaming Looks for New Footing, the Out-of-Home XR Entertainment Space is Still Building

VR Enthusiasts Get Ready to Explore New Horizons in Out-of-Home XR Entertainment The VR gaming landscape may be undergoing a transformation, but one thing is certain – out-of-home XR entertainment is rapidly evolving into a thrilling new frontier. Location-Based Entertainment (LBE) XR, also known as out-of-home XR attractions, is revolutionizing the way we experience immersive […]

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Warlock’s magic system was built on game-bending player choices

Imagine a game where your every move has the potential to reshape reality. Where the boundaries between fantasy and reality blur, and the rules of the game are written by you. Welcome to Warlock, the latest single-player action-adventure title from Invoke Studios, a game that promises to revolutionize the way we experience magic in virtual

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GDC Side Quest – Inside Austin Wintory’s Collaborative Composing Process

Get Ready to Harmonize with Austin Wintory’s Revolutionary Approach to Video Game Music Composition At this year’s GDC Festival of Gaming, renowned composer Austin Wintory is not only showcasing his exceptional talent but also shedding light on the often-overlooked collaboration between artists and engineers in video game development. For over a decade, Wintory has been

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Panic refunds tariff fees, 1047 Games pivots from Splitgate, and Gamescom Dev grows – Patch Notes #67

Gamescom Opening Night Live was an overwhelming spectacle, but beneath its flashy surface lies a more concerning issue – the rampant use of generative AI in game development. A staggering dozen studios showcased their work, with many leveraging AI to generate assets or even entire games. This trend has sparked a heated debate among developers,

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Veteran VR Studio Schell Games Confirms Layoffs Affecting 10 Percent of Staff

The VR industry is no stranger to turbulence, and Schell Games has just been dealt a significant blow. The veteran studio behind beloved titles like I Expect You to Die and Among Us 3D has confirmed layoffs affecting around 10 percent of its staff. This move marks a stark departure from the studio’s long-standing commitment

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Spanish union calls for ongoing strike action at Ubisoft Mobile Barcelona

Ubisoft’s Barcelona Studio Braces for Strike Action as Union Demands Negotiations on Return-to-Office Policy In a move that could have significant implications for the global gaming industry, Spanish union Coordinadora Sindical del Videojuego (CSV) has called for three days of strike action every two weeks at Ubisoft Mobile Barcelona starting in September. The workers, who

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‘GTA 6’ Gameplay Showcase Showed VR Gameplay, But Not the Kind You Were Hoping For

The wait is finally over, and we’ve got a glimpse of what’s in store for us with Rockstar Games’ highly anticipated title, GTA 6. The developer just dropped a 26-minute gameplay showcase that has already racked up an astonishing 1.5 million views on YouTube within hours of its release. We’re not surprised – the GTA

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How you (yes, you) can benefit from 1-on-1 synchronous playtesting

Get Ready to Revolutionize Your Playtesting Process with One-on-One Synchronous Playtesting Imagine being able to tap into the minds of your players, understanding their thoughts and emotions as they experience your game. Sounds like magic, right? But what if we told you that this is actually a reality for game developers who use one-on-one synchronous

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Xbox CEO Asha Sharma once again stresses Xbox’s need for affordability

Xbox’s Asha Sharma Sounds Alarm on Affordability as Industry Struggles with Rising Costs In a candid interview with BBC, Xbox CEO Asha Sharma issued a stern warning about the state of the gaming industry, stating that Xbox itself isn’t healthy due to declining revenue and rising costs. With Microsoft laying off 1,600 employees in its

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Saber exec: The game industry must look beyond North America and dilute risk

The video game industry has been dealt a series of blows in recent years, with high-profile layoffs, divestments, and financing droughts making headlines. But is this a global problem or one specific to North America? Saber Interactive’s chief creative officer Tim Willits thinks he knows the answer: it’s time for the industry to look beyond

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