Games Done Quick Takes a Stand Against Controversial Partnership
In a bold move, Games Done Quick (GDQ), the charity speedrunning event that has become a beloved staple of the VR and gaming community, has cancelled a sponsored stream with Japanese studio SNK after community members raised concerns about the company’s ties to Saudi Arabia. The decision is a testament to GDQ’s commitment to upholding its values of inclusivity and human rights, even when it comes at the cost of partnering with a major industry player.
SNK, known for its iconic franchises like Fatal Fury and Metal Slug, has come under scrutiny due to its majority ownership by a subsidiary of the Misk Foundation, an investment vehicle linked to Saudi crown prince Mohammed bin Salman. Bin Salman’s reputation has been marred by allegations of human rights abuses, including the murder of Washington Post journalist Jamal Khashoggi. Amnesty International has also accused him of transforming Saudi Arabia into a “kingdom of repression” through various tactics, including culture-washing.
GDQ organisers took to social media platform Bluesky to address the situation, apologising for their oversight in failing to conduct a thorough review of SNK’s affiliations before partnering with them. They acknowledged that the decision to cancel the sponsored stream was made after community members sounded the alarm, and expressed gratitude towards the runners and hosts who were affected by the change.
The incident serves as a reminder of the importance of critical thinking and due diligence in the gaming industry. As VR and XR technology continues to push the boundaries of immersive storytelling and interactive experiences, it’s essential for companies like GDQ to prioritise values that promote inclusivity, diversity, and respect for human rights.
In a statement on Bluesky, GDQ pledged to strengthen its process for evaluating sponsors and partners moving forward, ensuring that they align with the event’s values. This commitment is music to the ears of VR enthusiasts who value integrity and authenticity in the experiences they create and consume.
The move by GDQ sets a precedent for other industry events and companies to follow suit. As we continue to explore new frontiers in virtual reality and augmented reality, it’s essential that we do so with empathy, understanding, and respect for the communities we serve. By standing up for what’s right, even when it’s difficult, we can create a more inclusive and equitable gaming ecosystem that benefits everyone.
This decision also marks an important step forward for VR and XR as a whole. As these technologies become increasingly integrated into our daily lives, it’s crucial that we consider the broader social implications of our choices. By prioritising human rights and inclusivity, we can ensure that VR and XR experiences not only entertain but also uplift and inspire.
Source: Game Developer XR — 2026-07-13