Supermassive Games CEO steps down following launch of Directive 8020

Supermassive Games’ CEO Robert Henrysson has stepped down, marking a significant shift for the UK-based studio behind some of VR’s most beloved horror titles. Just six weeks after the launch of their latest project, Directive 8020, which saw a delayed release coinciding with layoffs at the studio, Henrysson announced his departure in a LinkedIn post.

As CEO since January 2024, Henrysson had been instrumental in guiding Supermassive Games through intense industry change. Under his leadership, the studio expanded its client base and established a culture of consistent quality across all aspects of game development. His exit comes as a surprise to fans of the studio’s narrative-driven horror titles, including Until Dawn, The Quarry, and The Dark Pictures Anthology.

Henrysson’s tenure at Supermassive Games was marked by significant growth, with the studio expanding its team and projects in response to increased demand for immersive experiences. Directive 8020, their latest sci-fi title, has been well-received by critics and players alike, showcasing the studio’s continued commitment to delivering high-quality VR experiences.

Henrysson’s departure may raise questions about the future of Supermassive Games, but his statement on LinkedIn emphasizes the importance of teamwork in game development. “Leading a studio is never a one-man job—it is the entire team’s effort,” he wrote. “Our commitment to continuous improvement was, and continues to be, central to everything we do.” His words are a testament to the collaborative spirit that has driven Supermassive Games’ success.

The timing of Henrysson’s departure may also spark curiosity about the studio’s future projects and partnerships. As a subsidiary of Nordisk Games, which operates under the umbrella of Nordic media conglomerate Egmont Group, Supermassive Games is well-positioned for continued growth and innovation in the VR space.

For fans of Supermassive Games’ horror titles, the news may be bittersweet, but it also presents an opportunity to speculate about what’s next for the studio. Will they continue to push the boundaries of immersive storytelling, or explore new genres and themes? One thing is certain: with a talented team and a proven track record in VR development, Supermassive Games will remain a major player in the industry.

As we look to the future, Henrysson’s departure serves as a reminder that even the most successful studios are not immune to change. The VR industry is constantly evolving, and it will be exciting to see how Supermassive Games adapts to this shift. With their commitment to quality and innovation, there’s no doubt they’ll continue to deliver experiences that captivate and terrify audiences in equal measure.


Source: Game Developer XR — 2026-06-29

Scroll to Top