Half of Control Resonant’s players were ‘new’ to the franchise

Remedy Entertainment’s Control Resonant Shatters Expectations with Record-Breaking Sales

The gaming world has been abuzz with excitement as Remedy Entertainment’s latest offering, Control Resonant, continues to shatter expectations. The game, which marked a significant milestone in the studio’s history by being their first self-published title, has sold an astonishing one million units within just three weeks of its release. But what’s truly remarkable is that about half of these purchases have come from players who were new to the franchise.

This statistic speaks volumes about the game’s broad appeal and Remedy’s ability to attract a fresh audience. The studio’s CEO, Jean-Charles Gaudechon, couldn’t be more thrilled with the results, stating that reaching new players was a key goal for this game. “These early results indicate a growing audience for the franchise and for Remedy,” he said in a statement to investors.

The success of Control Resonant can also be attributed to its strong presence in growth markets, particularly in Brazil where console players are increasingly becoming a significant market for the studio’s games. This trend was evident at Gamescom LATAM earlier this year, where the game’s creative director, Mikael Kasurinen, met with an enthusiastic crowd of fans.

The numbers are undoubtedly impressive, but what does this mean for Remedy’s back catalogue of games? Will these new players also be interested in exploring other titles from the studio? While there is no concrete data on this yet, it’s clear that Remedy is eager to capitalize on the momentum. With an outstanding 2.4 million wishlists for Control Resonant, the studio is looking to get more players into the game and continue to drive sales.

As Remedy looks ahead, they’re prioritizing actions with a clear return, investing wisely in targeted marketing activities that will help sustain the game’s long-term sales potential. With its excellent player reviews, penetration in all target markets, and substantial outstanding wishlist base, Control Resonant has set the stage for a successful future.

The success of Control Resonant also underscores the importance of innovation and taking risks in game development. By pushing boundaries and exploring new ideas, Remedy has created something truly special that’s resonating with players worldwide. As the gaming industry continues to evolve, it’s clear that Remedy is at the forefront of this revolution.

This achievement will undoubtedly have a ripple effect on the industry as a whole, inspiring other studios to think creatively and take bold steps in their own development pipelines. With Control Resonant serving as a shining example, we can expect to see more innovative titles emerge in the coming months that push the boundaries of what’s possible in VR and gaming.


Source: Game Developer XR — 2026-11-03

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