Wardogs Studio’s Unapologetic Approach to Crunch Time Sparks Debate in Gaming Community
In a candid interview with The Game Business, Joe Brammer, CEO of Wardogs maker Bulkhead, made it clear that his studio won’t hesitate to dismiss potential hires who vocalize their disapproval of crunch time on social media. According to Brammer, developers who are unwilling to put in the long hours required for the job often don’t make it past the hiring process.
“We check people’s socials, and if you’re constantly tweeting anti-crunch messaging: ‘This should never ever be a thing’, we know that and go, ‘Look, you’re not going to be happy here, so we’re not going to go with you’,” Brammer told The Game Business. This approach has sparked debate within the gaming community, with some arguing that it’s a refreshing change of pace from the usual promises of “work-life balance” made by other studios.
Wardogs Studio has been making waves in the industry with its fast-paced and action-packed gameplay. Since launching in Early Access on September 10, the game has already sold over 2 million copies, with many players praising its immersive experience. However, Brammer’s comments have also raised eyebrows among those who are critical of crunch time. Crunch, or excessive overtime, has been a longstanding issue in the gaming industry, with many developers speaking out about the negative impact it can have on their mental and physical health.
Brammer argues that Wardogs Studio is transparent about its work culture, which he describes as “a place you come to work hard.” He believes that the studio’s emphasis on crunch time is not only necessary but also beneficial for those who are willing to put in the effort. According to Brammer, developers at Wardogs Studio can earn a significant amount of money through bonuses and stock options, with some reportedly able to buy down payments on homes.
While this approach may be seen as refreshing by some, it’s clear that not everyone will agree with Brammer’s stance on crunch time. The debate surrounding Wardogs Studio’s hiring practices has sparked a larger conversation about the gaming industry’s treatment of developers and the impact of crunch time on mental health.
As VR enthusiasts, we’re no strangers to immersive experiences that push us to new limits. But it’s essential to remember that the people creating these experiences are human beings who deserve respect and fair treatment. The issue of crunch time is a complex one, and it’s up to individual studios to decide how they approach it. However, by being transparent about their work culture and offering benefits to developers who put in extra hours, Wardogs Studio may be setting a precedent for other studios to follow.
As the gaming industry continues to evolve, it’s essential that we prioritize the well-being of our developers. With VR and XR technology becoming increasingly sophisticated, we can create experiences that are not only immersive but also sustainable and respectful of those who bring them to life.
Source: Game Developer XR — 2026-09-15