Out ofSight VR Review: A Sight for Behold.

Even with some polishing to be done, Out ofSight’s “second person” perspective is already an excellent fit for VR.

While we all know that VR works best when you are immersed in the experience, immersion does not always require the player to take on the role of a protagonist. The games that let the player observe the world as a character can sometimes help to ground the experience even more than when we look through their eyes. Out of Sight VR brings this line of thinking to its logical conclusion. What is

? Release Date:

Out Now (Steam Early Access), Q4 2025 (PlayStation VR2, Quest) Out Now (Steam early access), Q4 2020 (PlayStation VR2, Quest). Developers: Flat2VR Studios and The Gang.
Price : $24.99. Steam Out of Sight VR immediately makes it apparent that something is not right. She is blind, but for some reason tonight, her Teddy Bear sees for her. As her Teddy Bear, you’re her only and last hope for freedom. It’s a thrilling and engaging horror experience where you’re not in any danger. Out of Sight, a game about perspective, is
. While you’re straddled the controls are almost in first person, but you can clearly see Sophie hanging on for dear life when you look down. Sophie is unable to interact with or pick up items while you’re holding her hand. To help her solve puzzles, you must request that you be laid down on a marked blanket. This presents some difficulties. Although we did not notice any performance issues, I should note that my hardware was top-of-the line with a Ryzen 9800x3D processor and an Nvidia GeForce RTX-5090. The game ran at 90FPS using Godlike Virtual Desktop Settings. We expect that the game will still run on less powerful hardware. However, optimizations remain a top priority for the Early Access Team. The
Page contains the recommended specifications and minimum requirements. Sophie won’t have the ability to see Teddy in front of her when Teddy is placed, but the game will shift into an isometric viewpoint. It happens in puzzle rooms where Sophie has to climb, push and activate switches. Teddy’s ability to stare and destroy locks is unlocked early in the game. Sophie must flip switches to make them visible. The game will play out from the perch that you have placed Teddy on during these segments. Teddy isn’t very active most of the time, but Sophie can only view what Teddy can see. So you need to make sure that he gives you an accurate perspective of the space. You can use Teddy’s unique view in many ways. To unlock a door, you’ll need several levers set to the correct positions. The “correct position”, however, is not immediately apparent. You’ll need to send Teddy out on an adventure to see how the lock actually works. Perhaps you’ll need to play with some contraptions in order to give your bear a different vantage point. This will allow you to juggle the fact that you know where you want to go while also being able reach your only hope. The puzzles are interesting and never too challenging. The game makes great use of its shifting perspectives. Out of Sight VR falls into the “atmospheric horror” category. There aren’t many jump scares in this game, but the spooky atmosphere is excellent. It could be hearing or seeing something out of the corner, or even forgetting to look at your feet.
Between puzzle rooms, youll find some stealth segments. In some, youll need to evade Sophie’s guardians, and in others, you will have to avoid mousetraps, bells, or other things that may alert people to your presence. As you progress through the mansion, you will be constantly darting between the walls. The game is visually stunning, even though some areas can look too similar. Out Of Sight VR offers a few comfort features. Some of these are not obvious. You can select between smooth and snap turning. Also, you can decide how much vignetting to use during the game. It is unclear what the toggle does. Movement is handled currently by artificial stick locomotion. It’s important to know that Out of Sight is a VR game that works well. The game doesn’t feel as seamless as a VR game that was built from the ground up. In fact, you can play the whole game using a non-VR controller. To date, the only movement that is tracked is Teddy’s arm, which has no effect on the actual gameplay. The team is working to change this with new control modes for the full release. Out of SightVR – Final Verdict Although it is a shorter game, it still makes the most of its time and can be played in one sitting if so desired.

We are very interested in how the game will evolve, or how the additional planned control modes turn out. Keep an eye out for our final impressions, which will be published later this year once Flat2VR Studios is confident that Out of SightVR has reached its final 1.0 version. UploadVR’s game reviews are rated using a 5-Star system. You can find a breakdown for each rating in

A young girl holding onto a device on a wall

. This is a review in progress, so it’s not scored yet. We will revisit the review when we release the game.

An earlier version of this review contained an offensive phrase, which we have since removed. UploadVR regrets this error. We will not make the same mistake again.

Scroll to Top