VR’s first MMORPG OrbusVR is closing down


VR’s first major massively multiplayer online role-playing game, and one of its longest-running multiplayer experiences, is shutting down across all platforms.

An announcement post on the OrbusVR forums from one of the project’s long-time developers states that server shutdown is in April, with sales ending February 10th across all platforms.

OrbusVR: Reborn’s listing on Steam already notes the imminent end to sales but there’s no such notice on the Quest store listing. Meta contacted me to see if the developers were in touch about the change. I also asked if Meta is planning to refund buyers for what they’ve spent to buy one of the first paid MMORPGs in VR.

As of this writing, the project is still priced $19.99 on both storefronts. OrbusVR Reborn has received “mostly positive reviews” since its release on Steam in April 2019. It was also launched in May 2019 with the original Quest head-set. The developer wrote:

OrbusVR Is A Tantalizing First Step Toward The Future Of VR MMOs

As someone that grew up playing MMOs like EverQuest, Minions of Mirth (an obscure indie one), Runescape, Guild Wars, and more, a high-quality VR MMO is one of my ultimate dream games. Anime like .hack//sign and Sword Art Online have done their part to instill the excitement around the

On their shutdown announcement page, they write:project for the software back in 2017In the months before the server shut down, we’ll be planning some farewell activities, such as increased drop rates for legendaries, unlocked DLCs for players who may not yet have tried it, and the hosting of the final official Mage Tournament. We are saddened to be saying goodbye to the game but want to remember all of the good times, memories, and friends that we have made over our long gaming history. We plan on doing an end of game wrapup, sharing stats like total hours played, monsters killed, etc., in the coming months.tantalizing first stepUploadVR Senior Editor Henry Stockdale is leading the charge as we talk with VR and mixed reality developers on an ongoing basis about the state of the market. In 2025, he’ll be

and will have more nuanced coverage of the issues facing developers in the weeks ahead. He’s

in 2025 and will provide more detailed coverage in the coming weeks.



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