Sony branded its standalone headset XYN, and we went hands-on with the latest prototype.
UploadVR’s Don Hopper is on site at CES 2025, and attended Sony’s formal announcement of its XYN headset, pronounced “zin”, which the company still describes as a prototype. The headset was first revealed at last year’s CES, and we briefly tried out an earlier version in summer.
Sony says the headset is a “spatial content creation system”, powered by Qualcomm’s XR2+ Gen 2 chipset (also being used in Samsung’s headset) and featuring 4K micro-OLED displays.
Last year the headset was shown to have two controllers, one held and the other worn as a ring on the other hand. The ring controller was no longer present in Don’s demo, instead relying on the held controller.
The video from Don below represent his first impressions of the hardware, with his demo flowing straight from learning about the headset to moving an object in VR using the controller. The video has been edited for clarity and is a first-hand look at Sony’s latest platform. Don fits the headset to his glasses, and then uses the controller. He quickly learns how the controller can manipulate VR objects using small movements. Sony will instead ship the first product of its new “XYN” brand, XYN motion studio, a PC subscription application that is coming to Microsoft Store late in March and can connect up to 12
sensors. VRChat users and filmmakers will find it very useful to have the ability to track up to 12 points of movement. Sony says its system will be updated continuously while saying it supports “merging camera data for superior accuracy” as well as post-processing capabilities to improve captured movements.
Don saw a 3D scanning system on display as well, also described as a prototype by Sony, meant to “convert high-quality, photorealistic 3D CG assets from real-world objects and spaces using images captured by mirrorless cameras and proprietary algorithms. The XYN brand comes at a time when many Sony VR2 customers are hoping for news or games instead. XYN, on the other hand, is focused on creating enterprise content, a completely different market.