It’s technically controlled by the non-profit Godot Foundation, but all development takes place in an open environment. The non-profit Godot Foundation controls the project, but the development is done in an open environment. The early-access release is available for download at
.
It includes all the features of the desktop Godot Editor, such as writing and editing GDScript using a Bluetooth keyboard. It also supports building and exporting binary files to supported platforms. That means you could technically use it to build a full game, flatscreen or VR, without touching a PC.GodotThe Horizon OS port of Godot is a hybrid app (like Steam Link and YouTube), building upon the
that Huya-Kouadio also spearheaded. announced that Meta was funding itIf you use it to make a non-VR game, clicking play to test will spawn a second window for it, leaving the editor open and usable for iteration, debugging, or profiling.
Or if you’re using it to make a VR game, clicking play to test will transition into immersive mode almost immediately, significantly reducing the time and friction involved in testing VR compared to using the editor on desktop.on the Horizon StoreIf you have the Seamless Multitasking experimental feature of
enabled, you can even keep the editor open while in VR preview mode. This lets you make changes to your VR game while inside it, and you’ll see those changes reflected in real-time.
While you could already use apps like Horizon Worlds and Rec Room to build VR experiences within the headset, these experiences are confined to and controlled by those companies, as well as limited by the restrictions of their creator tools.flatscreen Android portWith Godot, you have the power of a full real game engine, giving you the ability to build whatever you want, compile it to a binary, and share it freely or upload it to an app store like the Horizon Store. Godot’s launch on Horizon OS marks a major milestone for Meta’s XR Platform and spatial computing.