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The developer of Hitman 3 VR: Reloaded released a “major” patch alongside a statement admitting the game “has not met our own high expectations”.
Hitman 3 VR: Reloaded is a Quest 3 exclusive, though a previous Hitman 3 VR was released for the original PlayStation VR in 2021, and the PC version of Hitman 3 got VR support two years ago in a patch.
The PlayStation VR and PC VR versions of Hitman 3 were criticized for feeling flatscreen derivative and not taking advantage of VR. It Further, the graphics were rough, with claimed and many others comparing it to a PS2 game – especially disappointing given this is a Quest 3 exclusive that apparently can’t run on Quest 2.
Now, four days later, XR Games has acknowledged that the game “has not met our own high expectations”, and the company just shipped a patch with a focus on fixing the lowest-hanging fruit of the game’s visual issues.our reviewHere’s the full statement from XR Games:
Hitman 3 VR Reloaded Review: Faithful To A Fault
Hitman 3 VR Reloaded faithfully recreates the third reboot entry in VR, but a lack of changes and horrible visuals leave us disappointed.

To our players,
First of all, we at XR Games would like to thank everyone for the support and enthusiasm shown for the launch of HITMAN 3 VR: Reloaded. Our We We are committed to improving the game to achieve the level of quality it deserves and will keep you updated on the availability of new patches.
Once again, we want to share our appreciation to all of you who supported us during this launch, and our dedication to taking into account your feedback to enhance your gaming experience.
We will keep you informed about more updates as we continue to address the raised issues, and we encourage players to report any issues in the HITMAN channel in the XR Games Discord which you can find at
bit.ly/XRGdiscord
.
Sincerely,
XR GamesAnd here are the release notes for the patch, which is out now:Major Additions and Changes:
* Significant improvements to LOD popping (adjusted LOD distance — world elements will appear from further away)
* Added stabilizer for the sniper rifle while aiming down sights
* Increased crowd sizes and cull distances
* Fixed Dartmoor Library agency pickup
Small Tweaks:
* Adjusted lighting to better balance light in dark areas
* Data Core Chamber area brightened
* Outdoor area brightened* Gun no longer visible in the left hand while dragging bodies
* Adjusted the grip on multiple Sword type weapons to better match player’s hand position
* Reduced animation slicing for distance NPCs and crowds[Chongqing]
Fixes:[Final Test]
* Fixed occluders in all levels to reduce issues with flickering, floating, and invisible environment elements
* Fixed assets in all levels to remove Z-fighting and gaps in environments
* Fixed holes in different areas of the terrain geo as well as floating assets* Bikes no longer clip into the ground
* The ‘Yuzhong Square’ Neon sign renders correctly
* The Microphone Asset in the center of the Asado now displays
* Improved textures in all levels
* Water textures added to Carpathian Mountains[Berlin]
* Texture displays when shooting bullets while flashbanged[Chongqing]
* VR pointers no longer appear behind UI in certain options[Mendoza]
* Fixed possible crash when exiting to main menu through pause menu when cinematic is playing
* Cinematics now play on first-time selection of Mendoza and Chongqing
* Window frame assets now display in both eyes from a mid-far proximity
* Player can no longer see items they hold when entering the “Dance with Diana” mission exit
* Completing “The Final Test” now plays “Call Me 47” cutscene
* Environment no longer clips through the train floor
* Selecting ‘Continue Story’ after completing mission from loaded save will now play cinematic
* Adjusted light emission and VFX in all levels[Mendoza]
* Antique Cannon smoke VFX corrected
* Torches have correct light emission VFX [Carpathian Mountains]
* Improved VFX for water bottle explosions
* Added water VFX to fountain
While the patch shows XR Games focusing on visual issues, there are notably no mentions of added or improved VR interactions. The[ad_2]
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