John

The He Specifically, he argued, the energy used to sample and process the eye tracking cameras would be better used on overclocking the GPU, which he claims would result in even better performance.

I tried hard to kill the Pro completely, I had very high confidence that it would be a commercial failure and distract the teams for a year, preventing them from doing more valuable work on mass market products.

Still, to be fair, you can’t really compare the wired PSVR2 with…leaving in 2022— John Carmack (@ID_AA_Carmack) eye tracked foveated renderingBut this in itself was only a minor element of Carmack’s criticism of Quest Pro. He Further, Quest Pro’s underwhelming resolution, grainy passthrough, lack of automatic room sensing for mixed reality, and Meta’s cartoonish avatars not being detailed enough to do the face tracking sensors justice led to Carmack argued.

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