Hands-on: Meta’s ‘Hologram’ Avatars Aim to Take on Apple Personas on VR Glasses

Meta’s long-awaited photorealistic avatars are finally taking shape, and they’re about to revolutionize the way we interact with each other in VR. Dubbed “Holograms,” these immersive digital personas are set to roll out on Meta’s Ray-Ban Display smart glasses and upcoming VR Glasses, and from what I’ve seen, they’re a game-changer.

During my hands-on experience at the annual Connect developer conference, I had the chance to create and chat with Holograms on both devices. The process is surprisingly straightforward – you simply use Meta’s mobile app, follow some prompts, and voilà! You’ll have your very own digital doppelganger. But what’s truly impressive is how natural these avatars look and behave. On the Display, for instance, the Hologram is driven by voice only, with the AI doing a remarkable job of mimicking your expressions, mannerisms, and even tone.

The first thing I noticed when chatting with another Display-clad user was that my simulacrum didn’t quite capture my essence – it was more like a cousin than an exact replica. However, if you didn’t know me in person, you might be fooled into thinking it’s the real deal. The real clincher came when Sofien Bouaziz, Senior Director of Research and Engineering at Meta Reality Labs, showed off his Hologram. With a few tries, he managed to create an avatar that was virtually indistinguishable from himself – a testament to the technology’s potential.

One thing that struck me about these Holograms is their unique blend of 2.5D quality and stereoscopy. They feel surprisingly three-dimensional, even though they’re not true holograms in the classical sense. And when I saw them on the VR Glasses, which boast both eye and face tracking via downward-facing sensors, it was a whole new ball game. The resulting full-bodied avatar looked eerily realistic, as if plucked straight from the digital ether.

Now, one question remains: how will this technology affect our virtual interactions? For Display users, I think Holograms are more of a novelty – a promising solution to the video chat conundrum that’s inherent to these smart glasses. But on VR Glasses, where you can move around and interact with your environment in a more immersive way, Holograms could be a total game-changer.

When asked whether users would be able to skip the mobile app and use the headset itself to generate an avatar, I was told that Meta is sticking with the mobile app for now. While this might seem like a limitation, it’s actually a pragmatic decision – after all, who wants to fumble around with their headset trying to capture their likeness?

What we’re seeing here is a glimpse into the future of VR and XR interaction. With Holograms, Meta is tackling one of the biggest challenges facing virtual communication: making our digital interactions feel more natural and authentic. It’s a bold move, but one that could pay dividends in the long run – after all, who wouldn’t want to be able to interact with their friends and family in a way that feels almost indistinguishable from real life?


Source: Road to VR — 2026-09-28

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