Remedy Entertainment touts pricing Control Resonant ‘attractively for an AAA title’

Remedy Entertainment’s Big Bet on Control Resonant: Will $60 Be Enough?

In a bold move, Remedy Entertainment is pinning its hopes on the success of Control Resonant, pricing the highly anticipated game at a competitive $60 for an AAA title. The studio’s CEO, Jean-Charles Gaudechon, is confident that this attractive price point will be one of the game’s main draws when it launches in September, amidst a crowded autumn gaming season.

Remedy’s financial report for the first half and second quarter of 2026 paints a mixed picture, with revenue down by 23.1% to €23.3 million (~$26.8 million) and an operating loss totaling €2.9 million (~$3.3 million). However, Gaudechon remains optimistic about Control Resonant’s prospects, citing early indicators that suggest it will compete alongside the industry’s major releases. The game has already generated over 1.5 million wishlists across all platforms, with pre-orders ranking among the top three PlayStation games in key markets.

One of the key factors contributing to Remedy’s confidence is the studio’s marketing and outreach campaign for Control Resonant. A “hands-on world tour” took the game to seven cities across the US, Latin America, and Europe, generating buzz and building anticipation among fans. The studio’s focus on self-publishing risks has also led to a more direct approach in terms of pricing, with Gaudechon stating that Control Resonant will be available at an attractive price point for an AAA title.

The $60 price standard for AAA games has been subject to fluctuations over the past couple of years. Sony’s decision to set its first-party titles on PlayStation 5 at $70 in late 2020 was followed by Capcom’s move to raise prices to $80 with Dragon’s Dogma II. However, industry trends have shown that some publishers are opting for variable pricing models, with Nintendo’s Mario Kart World being a notable example of this approach.

Remedy’s decision to price Control Resonant at $60 is a calculated risk, especially given the studio’s previous self-publishing efforts. The mixed results of FBC: Firebreak, a Control spinoff, have raised concerns about the viability of self-publishing for AAA titles. However, Gaudechon remains committed to this approach, citing early signals and commercial metrics that give him confidence in the game’s potential.

As we head into the final weeks leading up to Control Resonant’s September 24 release, Remedy will be relying on execution to drive sales. With a strong marketing push and positive preview coverage, the studio is banking on Control Resonant to be one of the standout titles of the autumn season. Whether or not $60 will be enough to propel the game to success remains to be seen, but one thing is certain – Remedy’s big bet on Control Resonant has sparked intense anticipation among fans and industry observers alike.

What does this mean for the future of VR/XR? As AAA titles continue to push the boundaries of storytelling and immersion, it will be interesting to see how VR-specific experiences like Control Resonant are received by gamers. With a strong marketing campaign and competitive pricing, Remedy’s risk may just pay off in a big way, setting a new standard for VR/AAA crossovers.


Source: Game Developer XR — 2026-08-11

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