Exercise has never been my favorite. I never went to the gym. Nothing clicked for me. When I began to explore the VR fitness apps, I was surprised at how much I enjoyed them. What made VR unique for me, was the atmosphere. No one was judging, there were no mirrors and no competition pressure. It was great because I did not have to worry about driving anywhere or getting myself ready for a class. The headset allowed me to move in my space and on my terms. This made working out less of a chore, and more something that I wanted to do. It became a pleasure to get “in-headset”, and work up a good sweat. It was a unique experience. The combination of music, movement, full-body immersion, and gamified interactions created a new kind of gaming. It was fun. As I tried out VR fitness applications, some quickly became a part of my daily routine. FunFitLand was one of the early-access apps I tried. It was still in Alpha stage at the time I used it, which is when it first appeared in 2024. At the time, it was still evolving, but something about it grabbed me right away.
Fitness Dancing & Combat With Hand Tracking & Controllers
To me, FunFitLand feels very light and approachable. Michael Zhang, the CEO of DelightScape Interactive, and creator of FunFitLand told me that the idea came from his mother. She was trying to be active, but she couldn’t find a way that worked for her. The app was designed around this challenge. The app aims to make fitness feel fun and approachable, particularly for those who do not see themselves as “typical” fitness types. Movement. Mindfulness. Mindfulness. They shouldn’t just be for the rich. Zhang said in an prepared statement that these things should be available to all. Hand tracking is often unreliable and gimmicky in VR applications. It feels expressive and intentional here. The first time I tried DanceFit, my intention was to test out the basics. After ten minutes, I found myself completely immersed – moving and having fun. The voice-guided exercise is a good fit for the environment. It’s vibrant and there is a smooth pace. The environment is vibrant and the voice guidance is not overbearing. The app feels genuine. Supernatural is the most similar to FunFitLand of all fitness apps I use. Supernatural, one of the first and best fitness apps on Quest’s platform was purchased by Meta to be brought in-house. FunFitLand also shares some DNA with Supernatural. You are also placed in stunning environments, and guided through full body movement. There are some key differences. FunFitLand’s CombatFit boxing uses colorful targets and clearly designed mechanics that combine boxing movements with game-like visuals. FunFitLand uses original music or music that is not commercially licensed to create its CombatFit Boxing. This allows the company to appeal more widely around the world. It’s important to note that Supernatural can only be accessed in North America and Canada. FunFitLand, on the other hand, is available worldwide. FunFitLand’s tracks are well-curated and synced with each workout. They have a rhythmic beat. It may not have the star power of Supernatural’s playlists, but it absolutely holds its own in terms of energy and atmosphere.
In DanceFit, you move through sweeping arcs and patterns that build a natural sense of rhythm and flow. It feels more personal and expressive than strict choreography. It’s easy to use and offers subtle visual cues that help you direct your hands. It’s approachable for newcomers but still offers room for experienced users to move with creativity and confidence.
CombatFit also supports hand tracking, allowing you to strike targets without controllers. It’s amazing how the hand tracking also works well. I like the added feedback from haptics, but the hand-tracking is impressive. Giving users that choice adds a welcome layer of flexibility.
If you’re using a headset like the Meta Quest 2, Quest 3/3S or Quest Pro, FunFitLand gives you the option to switch on mixed reality mode. You can see the physical environment while working out. This adds an extra layer of comfort to tighter spaces or shared areas, preventing stubbed feet, chairs being knocked over, and pets getting stepped on. The two were both in the room and could see each other via passthrough while doing the workout. This blend of digital and physical presence creates a unique sense of connectivity that VR can’t always replicate. It’s a great idea, and I can see why it is popular in public spaces. However, for solo workouts I prefer the full immersion. FunFitLand has a vibrant, polished virtual environment with stunning visuals. She uses a clear tone that is grounded and emotional during DanceFit. She works closely with the team of choreographers to ensure that each dance routine is in line with the intended mood and pace. She wants to inspire, guide and help others.
As she put it over email, “I’m only a tiny human pouring her soul out on set, genuinely wishing someone on the other side will share the emotion.”
CombatFit features a different instructor, the upbeat and energetic Coach Mike. The two coaches have different personalities and slowly build rapport with their users. It becomes more natural to hear them speak directly to the user, rather than repeating pre-determined instructions. Yes, Mike does look like he can punch through brick walls – but in a nice way. This connection is important. When you’re sweating through a tough sequence, hearing someone who sounds like they’re right there with you makes a big difference, and it pushes you to complete the session.
Development on the app is ongoing, and recent updates include adjustable barrier heights in both workout types, customizable target size and reach in DanceFit, and a single-lane mode – ideal for smaller play spaces or users with limited mobility. This inclusiveness extends beyond the game. Users share their sweaty selfies and stories of change in Facebook groups, as well as supportive advice. Known on YouTube as ‘
‘, Drake uses DanceFit sessions with clients recovering from depression, anxiety, trauma, and life transitions.
“For me, FunFitLand checks every box,” she told me during our video call interview. It supports mind, body and creativity. It is therefore a unique tool for our post-treatment programs. Supernatural in 2021Drake started using VR during the pandemic, after she closed her healing arts gallery. She lost more than 100 pounds and gained a new sense of herself after using VR to meditate and express emotions. She now introduces FunFitLand to patients emerging from ketamine therapy and teaches them to use it as part of a new lifestyle.
“I’ve never met anyone who came out of a DanceFit session feeling sad,” she said. It’s play and presence. And it is deeply therapeutic. It’s for this reason that I highly recommend it. “Not just physical health but emotional resilience and creative connection.”
Her experience reflects the growing popularity of VR fitness apps. They are not only used as workouts, but also as platforms to promote embodied wellbeing, community support and personal transformation. It is because of this that I stuck to VR fitness, when everything else failed. It’s easier to show up when the atmosphere is friendly and there is a low barrier of entry. My health journey has not been complete without FunFitLand. Although it wasn’t my only app, I’ve found that FunFitLand has become one of the most reliable tools. On some days, I needed something intense and fast. Some days I need to feel great and move. The app is perfect for me. This app makes fitness something that I can enjoy and not endure. This mental shift makes progress more likely to stick.
Zhang spoke about several new features coming in future versions of FunFitLand. This includes new workouts, fitness tracker and smartwatch integration, multiplayer mode and extended footwork routines. He emphasized the care his team is taking to be sure to implement new modes in a way that enhances the experience and aligns with the “effortless feeling” that they are targeting.
FunFitLand competes in a crowded field of VR fitness apps, but takes an approach that works particularly well for me. It focuses on accessibility and consistency, rather than intensity or playlists from a particular brand. It feels like the experience is user-centered and allows you to go at your pace. This is a new approach to workouts that I have never experienced before. Zhang set out to build something inviting and, based on my time with the app, I’d say they’ve succeeded.
FunFitLand is available on the
as a subscription for $9.99 monthly or $99.99 annually. This year, the team is looking at adding more platforms.
KIWI design Link Cable Accessories 5m with Cable Clip Compatible with Quest 3s/3/2/1/Pro, and Pico 4, High Speed PC Data Transfer, USB 3.0 to USB C Cable for VR Headset
£14.99 (as of July 15, 2025 01:16 GMT +00:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)KIWI design H4 Boost Battery Halo Head Strap for Meta Quest 3/3S/Oculus Quest 3, Lightweight Comfortable VR Accessories with Balanced Design, DualFast Charging Headset
£95.99 (as of July 15, 2025 01:16 GMT +00:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)AMVR Face Cover Pad Facial Interface Compatible with Meta/Oculus Quest 3 Accessories, with Soft PU Face Cushion Pad Replacement for Quest 3 and Breathable Ice Silk Cotton
£24.99 (as of July 15, 2025 01:16 GMT +00:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)Meta Quest 3S 256 GB – Dive into mixed reality – Level up with double the storage – All-in-one headset – Get a 3-month trial of Meta Horizon+ included
£324.99 (as of July 15, 2025 01:16 GMT +00:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)Meta Quest 3 512GB — Ultimate Mixed Reality Experiences — All-in-One Headset with Controllers, 4K resolution + Infinite Display
£458.98 (as of July 15, 2025 01:16 GMT +00:00 - More infoProduct prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on [relevant Amazon Site(s), as applicable] at the time of purchase will apply to the purchase of this product.)Auto Amazon Links: No products found.