The iPhone & Vision Pro will soon be able to enjoy VR Powerhouse: Waltz of the Wizard


Waltz of the Wizard is making a major leap toward mainstream with upcoming iOS and VisionOS editions of the VR powerhouse.

Wizarding simulation Waltz of the Wizard will launch this fall on iOS alongside a “Skully’s Fantastic Fails” update to the game launching simultaneously on Steam, PlayStation VR2 and Meta Quest. It allows you to explore Skully’s courtyard, with “hundreds of” new voice lines and reactions, along with a new Rocket Launch section and additional reactions in the Tower. It also adds a redesigned menu with an in-game Waltz Codex.

Among a short list of titles to see ongoing constant expansion since initial release in 2016, Waltz Of The Wizard from Aldin is a deeply playful magical world that’s only gotten better with age. It’s the iOS version that shows how longtime developers have been working for many years to build a platform based on intuitive interactions within virtual worlds. Walkabout Mini GolfOne might argue that Walkabout, from Mighty Coconut, plays better in a VR head-set, but it’s more focused on multiplayer. It has made smartphones more like glass doors into another world. Waltz Of The Wizard supports co-op on certain systems and can be played on flatscreens. The player two is able to access the same world of game from an connected flatscreen. It will be interesting to compare the iOS and Android versions, as well as see where Aldin is taking this version. Aldin teases the iOS version will include a “Reality Mode”, which “let users interact with Skully and objects in AR, as if it were a physical game.” “Reach beyond the screen and watch it turn into an interactive game!”

Waltz Of The Wizard is on another list of fully-realized games that are so well developed, their absence from major headsets is reason enough to delay purchasing. This game,

, on PSVR2 with voice recognition is a great example of how VR can be used with intuitive interactivity. While development studio Aldin today confirmed the game is coming to iOS, I wrote to developer Hrafn Thorisson to ask if the title would also be coming to the Apple Vision Pro headset as well.

https://www.youtube.com/watch?v=pmKaouP8h3krecently adopted hand tracking“We agree that Waltz of the Wizard would be fantastic for Apple Vision Pro — using your hands and voice naturally in a ultra-interactive simulated alternate reality is simply a perfect fit for people from all walks of life. Thorisson responded via email that they are planning on releasing the game for Apple Vision Pro, but couldn’t yet confirm a release date. Release on iOS is strategic, and better aligns with Apple Vision’s development timelines. It also puts Waltz into the hands of more users.” There are a wide range of technology options that could help to bring VR magic into traditional media. Since there’s potentially millions of people waiting to try Waltz on conventional devices after the recent viral popularity, it’s an exciting opportunity to innovate in cross-medium designs.”

Skully is the talkative human skull sitting on your wizard's table and his long list of unexpected responses can be surprisingly entertaining. Skully's Fantastic Fails update will expand his role in the game. The character has been a hit on social media and the latest Skully's Fantastic Fails update looks to expand his role in the game even further.

We’re excited to take this new version of Waltz of the Wizard for a spin when it launches later this year, and to see how this latest release propels long-time development studio Aldin into the future of VR headsets with natural magical interactions.



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