Ping Pong Club is free, but you will not be happy with its price. Ping Pong Club comes free. Apple Vision Pro costs $3500.
After your first successful rally with a virtual ping-pong ball, you will want to get a paddle. This is not possible with Vision Pro at the time of writing. I tried using a real paddle but couldn’t align it with the handle on the game.
Technically I could put a Quest 3 Headset on top the Vision Pro and hold a Quest 3 controller to see a haptic-capable paddling inside Apple’s headgear. The doubled visual latencies would probably make me dislike having hands.
I met up on Vision Pro with a friend, who had downloaded the game onto his headset. We were unable to get direct invites for work, so we used the quick-match feature to find each other. The headsets were able to find each other instantly on the internet, which suggests that we are the only Vision Pro owners in the world who play what appears to be the most popular table tennis game for Apple devices by May 2025.
For Quest 3 headsets and other headsets that use ElevenVR, holding one tracked controller allows you to track with precision at high speeds. It is important for fast-moving shots or serves. The game has a large fan base, making it one of the largest table tennis clubs in the world. ElevenVR has become so popular, that tournaments and real-world venues have incorporated it in different ways. The game allows you to go one step further by fitting your controller into a 3-D-printed accessory in the shape of an ping pong paddle. I was once told to use a
to convert a AAA battery to an AA one to trim a few gram off of a Quest Controller. It’s the closest thing to 1:1 simulation that consumer-grade virtual reality has come in the last decade. ElevenVR’s feel is enhanced by a paired haptic sensation felt in your grip, which indicates collision with the ball. ElevenVR’s simulation has been so well received that it is considered one of the most popular games on this medium. ElevenVR’s highest-level competitors are also good outside of the headset. Table Tennis Club for Apple Vision Pro shows the table at the correct distance from the floor and appears to be the right height. By default, the game is played in mixed passthrough reality. However, you can change it to full VR by setting a custom environment. A pinch will cause the table to move. No text is shown on screen to explain that standing over the game table makes the ball appear slightly red. The ball also floats above the off-hand like a magical orb, so you are supposed to just slap it through with the paddle that is shown floating in your dominant hand. Only when the ball turns white, and not red. This is all a mystery. plastic accessory I was still inspired by my Apple Music and my Apple Music playlist. Apple Vision Pro lacks low latency, high speed tracked objects. It’s still fun to rally a ball with hand tracking. Yes, Meta Quest for $300 and the tracked controller in ElevenVR take this experience to a new level. It makes competitive ping-pong with satisfying haptics accessible to a much larger audience. When hand tracking is performed well, it may be sufficient for games such as mini golf or table-tennis, at least when played solo. You only need tracked controllers if you are really competitive with others or yourself.
As I sat on the couch with my Vision Pro I realized that I wanted to play some ping pong. I played ping pong against a computer using the app for a while before I realized I was not playing as well as if I could move more than I did just sitting on the couch. Of course, this is obvious. But sometimes, you just want a ball to come back. Table Tennis Club arrives immediately. When I launch ElevenVR, I am directed to grab my controller. Vision Pro headset owners are willing to accept the fact that low-latency tracked objects will be needed in order for their headset to provide an experience comparable or better than what Quest users get right out of the package when playing games such as table tennis. Can ElevenVR users accept that playing against the computer with only hand tracking might be a good idea in their game? ElevenVR’s community will likely benefit from the influx players drawn by the physical simulation, who grab their controllers to play multiplayer or for a better experience solo. Vitali Ampilogov sells
in the Apple App Store. I emailed the developer to get more information on the project. The dev sent me a video of the first prototype, which was made in just three hours, from December. Over the past three weeks, AI and 3D models of the table and paddles have been integrated. The first version of the game was released before year’s end. Ampilogov launched the original version of the game as a subscription-based model that limited players to 150 balls a day. The developer said that the
was not popular. The developer wrote: The negative feedback was so strong that I quickly changed my strategy, removing subscriptions and prioritizing App Store reviews. This organic enthusiasm led to me forming a small team of VisionOS fans: two engineers and a UX Designer. I still do most of the UX design and 3D modeling and manage the product, but their input was invaluable.
Apple hosted a developer’s event in Cupertino, California in early 2025, where “we got actionable feedback about VisionOS best practices.”. The developer said they’re still evaluating the monetization options and have a roadmap for the game. The developer said that generating revenue with a modest player base (50 daily players, 300 weekly active players, and 1,000 monthly) is difficult. Therefore, they are comfortable leaving the game open for the time being to build their community.