This puts Reality Labs on par with companies like Unity and Roblox, revenue-wise. That puts Reality Labs on par, revenue wise, with companies like Unity and Roblox.
“The number of people using Quest and Horizon has been steadily growing,” Mark Zuckerberg told investors, without giving specific user numbers.
Being the holiday season, Q4 has always been the strongest quarter for Reality Labs since Meta started breaking out its financials in Q4 2020. The Q4 of 2024, however, was the best ever. It was a continuation of the success of AR glasses when the launch of Quest 3 drove the previous quarter revenue record of $1.07 billion. Further, SteamVR
in December.

However, Meta Reality Labs is still nowhere near making its first profit. While the record revenue was accompanied by record spending, $6.05 Billion, it resulted in $4.967 Billion in “loss”. Meta may have been planning to slow down spending this year, after telling its hardware team to reduce spending by 20 percent last summer. While in all previous quarters Meta’s CFO Susan Li had warned investors that Reality Labs losses would increase, there was no such statement in this earnings call.
Combined with revenues from Quest 3S and the Q4 2023 set to launch this year, two
models reportedly planned for 2026, and an on Amazon US in 2024 and was the #1 free iPhone app in 2027, Meta will seemingly soon start steering Reality Labs on the very long path to eventual profitability, which Mark Zuckerberg previously indicated to investors should arrive sometime in the 2030s.saw near-record usage