Zuckerberg Teases Arrival of “Long Term Investments”, Making Horizon “Visually Staggering”


“Long-term investments” will “land” later this year to make Horizon Worlds “more visually stunning and inspiring”, Mark Zuckerberg told investors.

During Meta’s Q4 earnings call, where the company reported its highest ever quarterly revenue from its Reality Labs AR/VR division, Mark Zuckerberg gave investors a very vague tease of what to expect from Horizon Worlds this year:

“This is the year that a number of the long-term investments that we’ve been working on that will make the metaverse more visually stunning and inspiring will really start to land. By the end of 2018, I believe we will know more about Horizon Worlds’ trajectory. But over the past 18 months, Horizon Worlds has undergone significant changes to address this.

Originally all its worlds were created inside VR using primitive shapes and an in-VR visual scripting system, but now the leading worlds are built using traditional 3D asset creation pipelines and textual scripting. Meta began rolling out these tools last year to individual creators who were interested. Originally, it only offered

to game studios. The company also launched the improved version of

in October. It’s possible Zuckerberg’s referring to the wider release of professional creation tools, which will make Horizon Worlds look like VR games that you can purchase from the store. It could be a breakthrough upgrade to the platform rendering capabilities using originally, for example. Cloud rendering could be the answer, like it was tested in revamped avatars and would provide the same graphical quality as standalone PC VR headsets. It’s hard to tell with such a vague statement, but we will keep an eye out on Meta in case there are any further details about Horizon Worlds for 2025.

Meta Tests Horizon Graphics Overhaul With ‘Titanborne’ FPS

Meta tested models & texture importing to overhaul Horizon Worlds graphics with a new shooter world called Titanborne.

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