Colocating a Quest 3 and Apple Vision Pro for same-room mixed reality works with Figmin XR.
The multipurpose utility supports Tilt Brush (bringing in art from PC VR’s early years into the standalone era with colocated multiplayer) alongside Figmin’s expansive tools for building objects and scenes with physics and lighting.
Colocating a Quest and Vision Pro requires pointing a blue pad on the floor in the same direction in the same place. You’ve got to be logged into a Figmin account in each headset as well – I was able to use a single account on both headsets – and found myself sharing mixed reality with family as we created voxel objects and visited Figmin scenes together.
The app is in closed beta for Apple Vision Pro and we’re in active communication with creator Javier Davalos to get a link to the app’s listing on Apple’s storefront as soon as it is available.
Figmin XR: Created For AR Headsets Now At Home In Mixed Reality On VR Headsets
Davalos ended his career in game development when he received the original HoloLens headset from Microsoft. He believes that AR headsets will be the future and has devoted himself to building Figmin XR, a sandbox of creativity. As Davalos ran out of money, with only $60 in his account, Magic Leap granted him grant funds to create a voxel-based tool as part of their first consumer AR push. HTC, Tilt Five, Meta and Qualcomm have helped support Davalos as well and, today, Figmin XR sees increasing sales on Quest headsets as his Apple Vision Pro edition employs eye tracking for an added layer of control.
“Things are changing now that Quest 3S is out and it’s so cheap to get in,” Davalos said. We are seeing a gradual but steady increase in sales since Quest 3 was launched. Meta, for mixed reality is keeping it alive at the moment. Davalos recently sat down for a video interview in the UploadVR Studios to recap his experience. UploadVR was among the first to combine Figmin XR, Apple Vision Pro, and Quest 3 headsets. The project will also use the entire Tilt Brush open-source codebase to ensure that the groundbreaking art project achieves the “
“. Art created on a computer with HTC Vive can now be viewed on the
OLED display of the Apple Vision Pro standalone headset. “I dream of continuing to develop it and making it an even larger platform. I put everything on there. You can download Figmin XR, which has cross-play support, from
and watch Davalos tell his story.