Firmment 2.0 Adds Reflections as PS VR2 version is Delayed


Firmament version 2.0 introduces ray-traced reflections, and the VR puzzle adventure will reach PS VR2 next year.

Featuring similar upgrades to the Myst 2.0 update, Cyan announced Firmament has switched to OpenXR and moved from Unreal Engine 4.27+ to Unreal Engine 5.3.2, stating this has fixed various stability issues. NVIDIA DLSS is now compatible with VR on Windows and Mac. Some VR controllers bindings were also adjusted.

Cyan is also ending official support for several PC VR headsets, though it’s not the same list we saw with Myst 2.0. The Vive Pro is not affected by this change. Along with the Rift/Vive original headsets, and Windows Mixed Reality support for Rift S also ends. The PS VR2 Cyan

version will be delayed to next year as it missed the fall revealed release date. Stating it’s needed to update the PlayStation SDKs used with the engine to “address a few remaining PlayStation-specific issues,” Firmament now targets a Q1 2025 release window on PS4, PS5, and PlayStation VR2.previously targetedFirmament is available now on

with optional PC VR support.Steam



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