Meta has called this feature Multimodal. Shipping Quest apps can use both Quest 3 controllers and Quest Pro controllers at the same time. This included Quest 2 but it was only available with Pro Controllers and not the Touch default controllers. It means that all Meta headsets currently in use support this feature. This could inspire developers to add it. To date, almost no shipping Quest apps currently support multimodal.
Multimodal Input
Since FebruarySince the launch of Hand Tracking four years ago it has always been possible to build Quest apps that support both hand tracking and controllers, where you pick up or set down your controllers to switch between the two modes at any time. But there’s a delay between switching modes, and of course in hand tracking mode the controllers disappear and stop tracking.
With Multimodal, controller tracking instead continues. The transition from one input type to another is instantaneous. Multimodal allows you to mix hands with controllers. The controllers can be used to attach to body parts or objects to serve as trackers if desired by developers. This would work a lot better with Touch Pro controllers than with regular Touch controllers though, given they would often be occluded from the headset’s view.
Multimodal can’t be enabled alongside certain other features though, such as
, the hand tracking
and
, and tracked keyboards. The developers will need to decide between them and it.