Quest 3 & Vision pro Shows VR Apps Need Apps like Steam & Apple Music

Where did I store my apps? The video below is a minute-long video taken directly from headsets by Apple and Meta. Each VR headset is shown running the same four pieces of software:

Apple Music

Steam Link

A Web browser running YouTube.com

  • An avatar mirror
  • Vision Pro and Quest 3 are the first headsets truly capable of multitasking just like you do on your existing computers. You can listen to music while working or reading on your laptop or phone. This was not possible with a standalone VR headset before 2024 – or at least, it wasn’t as smooth as shown here. You can now do this with a headset that costs between $500-$3500.
  • Meta has sold
  • but many of these devices are not used because the users want more immersive VR games and also lack access to all of their old content, which was locked away in iOS and Android applications for 15 years. Now, Apple and Meta are openly inviting the rest of the world onto their new personal computing platforms, and that includes 2D app developers.

Steve Jobs heralded the “post-PC” world as iPhone paved the way for iPad, Apple Watch, and AirPods. Mark Zuckerberg, Tim Cook and others are ushering in the new era of computing that will follow phones. It’s the era of headsets, and now glasses. Meta’s top researcher made clear to us in 2022 that, one day, headsets would replace desktops and laptops while glasses would replace phones.

Absorb this. It’s happening.tens of millions of VR headsetshttps://www.youtube.com/watch?v=eBkOOzbtml0

What’s Next?

A band or watch (why not one of each?) Wearing a band on your wrist allows you to sense signals that your brain is sending through your arm. This will allow a headset to see the hand movement with its camera before the hand can be detected by the wearer. This could mean that input and haptics will undergo major changes in the future. Mark Zuckerberg’s

will be faster than typing a keyboard at the end of this decade. What about controlling a virtual third arm to control a collection of floating tools? It's not impossible. Natural language, after all, is the greatest superpower our species has. It is from this one that all of our powers come. What is the "phone" you use when you don your glasses and leave your house? What is the "game" you play when all you do or see is recorded? The answers to these questions are not abstract philosophical ideas. They are real products that are currently being developed in order to provide compelling solutions. In the next two decades, consumer software and hardware, as well as glasses, will be derived from headsets and glasses, just like the previous couple of decades were derived from phones. The future of reality or, more specifically, the reality that will emerge after everyone is wearing, is what interests me. Perlin wrote that this is when children will grow up living in a society where all people have either cyber-contacts or implants. Perlin wrote: "I think that will mark the beginning of the age of computer graphics. A time where the reality of visuals, as everyone sees it, is being mediated through computer graphics. I think that the kids of the 21st Century are already developing this language in VRChat. For those of us who got our start in the 20th century, though, Steam Link and our 2D apps are necessary portals to familiarity and satisfaction.

If software is eating the world, as

, what exactly happens when software told me he sees such technologyis

your world? Meta & Apple demonstrate that there is a large amount of room to decorate with applications. Steam, for example, remains one of the top apps when launching a new platform.

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