Apple Vision Pro supports room-scale VR with visionOS 2.

In

, we noted that the system didn’t support true room-scale virtual reality. VisionOS 1 does not have a safety boundary that can be set by the user or suggested like Meta Quest and SteamVR. Instead, it

a circular VR bubble 3×3 meters in size centered at your initial position. The view will become more transparent as you get closer to the edge, and eventually fade out completely. Mixed mode is another option for developers. Mixed mode was available in visionOS 1, but it didn’t work well. It allowed for unbounded VR, but the passthrough faded while you walked. But visionOS 2, which was our review of Vision Pro, only shows this passthrough on your floor, keeping the rest of the scene fully virtual.puts youFootage from Max Thomas, the main developer of the

.announced earlier this week at WWDC24Max Thomas, the main developer of the visionOS port of the

, has already implemented mixed mode, which the app will now use when running on visionOS 2. He provided UploadVR with the above clip showing it working in Beat Saber as a demonstration.visionOS ALVR portThe new behavior of the mixed mode also opens up the possibility of room-scale VR in native Vision Pro titles, not just streamed from a PC.

The game Job Simulator for example has three versions of each level on most other headsets: small, medium, and large. According to your boundaries, the appropriate size will be loaded. However, ALVR SteamVR streaming app is only included the small size. Owlchemy Labs told UploadVR the visionOS 2 changes are “interesting” and that once Unity added support for visionOS 2, they planned to “test several features”.

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