Death Horizon: Cyberfusion Review-In-Progress

Read on for our full review-in-progress. Read on for our full review-in-progress.

I’m usually lenient when it comes to early access games. Even though these are still works-in-progress, I may like their core gameplay and foundations, even though I’m aware that there is room for improvement. Death Horizon: Cyberfusion is another option. What is it? :

An action game where you take out zombies with roguelike mechanics.

Platforms:

and (reviewed on Quest 3)
Release Date: QuestJune 6, 2024 (early access)Steam VRDeveloper:
Dream Dev Studio & Horizon LabPrice:
$9.99 (Steam) / $14.99 (Meta Quest)https://www.youtube.com/watch?v=s99mAD2BbJ0
Cyberfusion follows on the heels of its predecessor, . It’s true that I haven’t played the predecessor game. I’m most familiar with the VR zombie-apocalypse game genre through

and

. I don’t expect an early access game like Cyberfusion to have a slew of features, but I still expected more than what’s currently available.Death Horizon: ReloadedFor starters, Death Horizon: Cyberfusion doesn’t have a traditional campaign. Instead, progression is broken up into derivative and uninspired mini-tallies, such as “kill X number of zombies,” “get X number of headshots/decapitations,” “survive for X minutes,” and so on.Arizona Sunshine 2As you complete these tallies, you unlock additional maps, which consist of drab-looking corridors and samey-looking hallways. The level design doesn’t inspire confidence, even with procedural generation, as you notice that there are only minor changes like the objects in a corridor or the placements of terminals that grant extra health, ammo, or credits.Resident Evil 4 Remake VREnemy variety and design are also sorely lacking. There are zombies who shamble towards you and others that run faster. You can also find bigger brutes wearing football jerseys. You may encounter drones, but you’ll be able to deal with them quickly if they fire lasers at you. The remaining enemies are not very challenging, except for the bosses in the later maps and levels. They require more effort to deal with as they charge at you. If you die and don’t take care, all your “unbanked credits” and firearms will be lost. Death Horizon: Cyberfusion is a futuristic cyberpunk game that gives your character implants and modifications. Sadly, the early access version only lets you switch between two prosthetic arms in the Horizon Labs hub: one enables you to deal a powerful electrocuting blow, and another gives you Wolverine/Baraka-esque blades that protrude from your knuckles. These are decent combat features, though I have to replenish energy by slaying more opponents.The Walking Dead: Saints & SinnersFirearms, meanwhile, are purchased using the credits earned from terminals or zombie kills. Unfortunately, there is a limited selection. I am currently able to purchase only a revolver and a shotgun. The pistol is also available. Still, I did have a trusty katana, which is always part of the default loadout.

Given the above, you might be wondering: “Hey, you get a sword, empowered melee attacks, and a couple of guns. You might be thinking: “Hey, you get a sword, enhanced melee attacks, and a couple of guns. Right? “

Sadly, no. Death Horizon: cyberfusion is less of an intense VR experience. It’s a lot more like a walk in the park, except that I held my hands out as if I were walking a dog. Or leading a band. The katana was the reason I held it horizontally. It had to be at roughly neck or head level. After that, I would either let the undead approach me or slowly move toward them. The result is near-instant decapitations, all without doing slicing or stabbing motions.

The player wields a katana against a brute zombie and a drone.

Additionally, deflecting drone lasers is done by holding the katana outward, so I barely had to move my arms during most runs. I was as deadly as Michonne from The Walking Dead, albeit a Michonne on an escalator, aware that her flight’s been delayed and she doesn’t need to rush to the adjacent terminal.

Worse, enemies seemed to only spawn in corridors or rooms that I was not looking at. The only time I saw zombies in crawl spaces or ventilation ducts was when I turned my back. That led to runs where I simply stayed near the entrance/exfiltration point, held out my katana, and funneled shambling corpses into my “Limbo Blade” party, amassing credits and XP. Death Horizon: Cyberfusion boasts dynamic combat and full-body immersion, but you can play it while sitting. Remember that the pistol and katana are pulled from the leg holsters. Make sure you have enough room in the play area to be able to access them. You can also disable the ability to use the right thumbstick to enable you to move around by using your entire body. Horizon Labs’ hub has a wall that displays these control options, as well as other tweaks. The powered prosthetics, and the firearms seem unnecessary. The manual reloading controls are nice, but I don’t see the point of reloading the weapon by hand. It is much easier to use the sword. It’s the same with limited physics, like pulling out boxes or mangled torsos to throw at your opponent, even though I laughed a couple of times. Death Horizon: Cyberfusion In Progress Review – Final Verdict

Death Horizon Cyberfusion is plagued by poor level design and uninspired goals, as well as ridiculous physics and monotonous combat. It’s too easy to use the katana, while other weapons and mechanics don’t have as much detail. It’s a very forgettable game at the moment. Cyberfusion is an early access title that currently has very little to offer. I cannot recommend it. Cyberfusion is a very limited early access game and as such, I cannot recommend it. This is a work-in-progress review, and it’s not scored yet to show

The player faces off against a boss-type zombie.

for post-launch update coverage. We’ll revisit this review once Cyberfusion enters full release.

Editor’s note: Dream Dev Studio has released the following Death Horizon: Cyberfusion

, which details planned updates across Q3 2024, Q4 2024 and Q1 2025.

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