Sony to Release PC VR Compatible Version of PSVR 2 Later this Year

In a post dated

Sony revealed upcoming content that will be available on the headset. But hidden away in that post was a statement we weren’t expecting:

“Also, we’re pleased to share that we are currently testing the ability for PSVR 2 players to access additional games on PC to offer even more game variety in addition to the PSVR 2 titles available through PS5. Why now?blog post commemorating the one year anniversary of PSVR 2Fans have asked for PC VR support since years.

Well it can be argued that Sony simply follows its trend to embrace a cross-platform market.

Well you could argue that Sony is just following their trend of embracing the cross-platform audience. The company has brought some of its biggest franchises–like

God of War and Horizon–to PC, and on Steam of all places. It seems Sony has acknowledged (and is trying to dampen down) the feelings of many . It’s worth noting that the majority of PSVR 2’s content is available on other headsets, and has been in some cases for quite some time. The platform’s exclusives are VR ports of non VR titles which don’t have the same appeal of built-for VR content. PSVR 2 is also missing lots of ‘non-game’ VR content–like art tools, immersive videos, and ‘edutainment’ content–as well as key social VR platforms like

VRChatPSVR 2 just doesn’t have a particularly exciting game catalogue right now and Rec Room.The original PSVR had built up a respectable catalogue and enjoyed a handful of acclaimed exclusive VR titles from first-party Sony studios. This library was abandoned when PSVR 2 launched without backwards compatible. And since its release, PSVR 2 seemingly hasn’t been backed by the company with the same level of enthusiasm or investment in content.We’re glad PSVR 2 will support PC VR content. This is great news for consumers. For those who own a PS5 as well as a gaming computer, this will make PSVR 2 an even more attractive VR headset. The $550 headset already requires a $500 PS5 to use… and if owners want to use it for PC VR content, they’ll need a $1,000 gaming PC too. The only way to fix this is to invest in and curate more content for the PSVR 2 Library, and to have real support from the first-party studios. Sony’s announcement about PSVR 2 PC support is at best vague. The statement is also strangely phrased (but hopefully not to hide or weird caveats). Or will it be a streaming solution that still requires a PS5?

Will it support SteamVR, OpenVR, and/or OpenXR?

We’ve reached out to Sony for clarification. Or will it be a streaming solution that still requires a PS5?

Will it support SteamVR, OpenVR, and/or OpenXR?

We’ve reached out to Sony for clarification.

Scroll to Top